our simulation of the play-off phase of EURO08 at kunsthalle project space within the exhibition games. their present-day role in art and politics is subject of an article on wieninternational.at. additionally, students produced a documentation video (2008).
my talk at the deepsec-conference in 2007 about evoting was recorded on video.
in summer 2014, i had the priviledge to conduct a seminar at the european forum alpbach together with minoru asada, the renowned robotics researcher and inventor of robot football. we earned good feedback and inspired a funny cartoon.
Biscuit for reddit is a groundbraking iPad client for reddit.com, offering a unique way to follow and participate in the discussions. It is the result of the master thesis of matthias tretter, who collaborated with thomas pamminger of wollzelle and peter purgathofer for the concept and design of the app. It is available on the iOS app store since late 2012.
in sept 2012, futurezone.at mentioned me & the institute as a breeding ground of sorts for small austrian game developers
my colleague and head of the institute where i work, geraldine fitzpatrick, has been named »expert of the month« by derstandard.at in sept. 2010.
:: after a couple years of development, the innovative and fun platformer and yet it moves has been released on april 2nd, 2009. the team developed concept and prototype for this game during one of our courses. in the meantime, the dev team has started a company, broken rules, developing more games. where will this end?
the grimace project is one of the results of the thesis of my diploma student oliver spindler - a very cool implementation of some theories from scott mcclouds groundbreaking book making comics.
a dissertational student of mine, barbara ondrisek has won a dr. maria schaumayer-award for her dissertation about the security of electronic voting (which has been published as a book). congratulations!
naemi luckner, peter purgathofer: explorative design as an approach to understanding social online learning tools. international journal on advances in intelligent systems, vol 7, no 3&4, year 2014.
p. purgathofer: the many perspectives of quality of experience. keynote at the QoMEX 5th international workshop on quality of multimedia experience, klagenfurt, 05.05.2013.
since almost 10 years we are exploring new ways to organize and conduct teaching in large without the contraints of how it used to be. the project now answers to the name of »Aurora« - http://aurora.iguw.tuwien.ac.at
peter purgathofer spricht mit... is a podcast i have started publishing on a weekly basis in 2012. the concept is to have long and relaxed talks with experts, mostly in german language. all current episodes are on the podcast site.
peter purgathofer: once again, it’s teaching vs learning. keynote at ICL conference in Piešt’any, 21.9.2011
f. kayali, v. schwarz, g. götzenbrucker, j. pfeffer, b. franz, p. purgathofer: serious beats: transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game. DiGRA 2011, ›Think Design Play‹, conference on play and games, utrecht, sept. 2011.
master-level full year project with a focus on design theory and design-based research.
profound discussion of the friction between social and technological development (eg. copyright, privacy, spam, etc.).
i am one of the lecturers at the informatics »prolog«